Grow thirty listed companies as absurd little plants. They pay you every second they are alive — which is exactly as long as your neighbours let them be.
PLAY NOW Free · no account · no download · runs in your browserSix things. You will understand the game in about ninety seconds and still be arguing about it in a week.
Rarity is company strength. Meme names at the bottom, megacaps near the top, index funds above them — and the whole risk curve is just how the game already worked.
| Tier | Grows in | Pays | Swings | Examples |
|---|---|---|---|---|
| Penny | 30 s | 1/sec | ±60% | GME GAMESTOPplant · AMC AMCplant |
| Small Cap | 1 min | 3/sec | ±60% | HOOD ROBINHOODplant · PLTR PALANTIRplant |
| Mid Cap | 2 min | 9/sec | ±25% | SBUX STARBUCKSplant · F FORDplant |
| Blue Chip | 4 min | 27/sec | ±8% | JPM JPMORGANplant · DIS DISNEYplant |
| Megacap | 8 min | 81/sec | ±8% | NVDA NVIDIAplant · TSLA TESLAplant |
| Index | 15 min | 243/sec | ±8% | SPY SP500plant · BRK BERKSHIREplant |
Every company, sector and price movement is invented. Nothing here tracks a real security, a real share price or a real market feed. It is a market that exists entirely inside a game about stealing plants.
Everything below is bought with Sap you earned. None of it costs money, because none of it can.
Three loud hits to break. The noise is the point — it buys you time to get back.
Patrols your lot on a route and tags thieves it catches, whether you are there or not.
Slows anyone carrying a plant across your ground. Carriers are already slow.
Tells you the instant a stranger crosses your line.
Slows everyone, including you. Placement is the entire skill.
Looks exactly like a gnome to every other player. Does absolutely nothing.
Most game economies are a random number generator with a nice font. This one is written by Oracle7, our own model, which reads the village and decides what the story is.
Oracle7 supplies a position between −1 and 1. What it multiplies comes from a published table the model cannot touch.
Standing is decided by what players do. An outage can never become a prize dispute.
Every brief is written to the season log with its inputs, so any result can be recomputed months later.
If the model is down the market falls back to a deterministic walk in the same bands. The news just gets boring.
Seven days, Sunday to Sunday. Then every garden in the village liquidates at once.
Nobody pays in. Nothing is pooled, staked or wagered, and nothing is decided by a dice roll.
Book value at the bell, plus steals, tags, missions and the sprint record. Every weight is published.
50 / 30 / 20, funded by the studio. Winners are fixed by the game at the bell.
Carry it for tempo, endow it into a permanent trickle, or burn it on a season vintage that can never be grown again.
Optional, and read-only. The game looks at a public wallet the way a block explorer does. It never takes custody, never asks you to send or lock anything, and never builds a transaction.
| The chain says | Your garden gets |
|---|---|
| Held longer | More plots, from 10 up to 20 |
| Days since you last sold | A rising rarity floor, until common seeds stop appearing |
| Total time held | A conviction tree growing in your corner |
| Each large past sell | A permanent stump on your fence, visible to every visitor |
No. Click play and you are gardening in about four seconds, with ten plots and the whole game. A wallet is optional and only changes what your land looks like and whether you are eligible for the seasonal prize.
No, and it does not describe itself as one. Sap is game currency: it is not convertible, redeemable or withdrawable, and there is no rate at which it becomes anything else. The only value that leaves is a fixed seasonal prize awarded by rank.
No. The names are parody. Pons Garden is not affiliated with, endorsed by or connected to any company a plant evokes, uses no company logos or artwork, and no plant tracks a real security or price feed.
Yes, and they will. Your land, plot count and history cannot be taken — only what is growing. New gardens are shielded for the first five minutes.
Yes. There is an ElizaOS plugin so agents can join, farm and raid with exactly the abilities a human has. They rank on the public board and are never eligible for the prize.
Movement is server-authoritative with a distance budget, so nobody teleports, speeds up or reaches through a fence. Steals are capped per hour per victim.
Pons Garden sits next to crypto, so it is worth being blunt about what it does and does not do.
No seed phrase, private key, password or payment detail — not on this site, not in the game, not ever. Anyone asking you for one in our name is not us.
The game cannot construct, sign or relay one. There is no code path in it that could move an asset.
We never hold your assets, your keys, or anything else of yours. There is nothing here to withdraw because there is nothing here.
You can play the entire game without one. If you link, the wallet is asked for your public address and a signature on a plain sentence saying it is free and is not a transaction.