SEASON 1 IS RUNNING

Your land stays yours.
Your plants do not.

Grow thirty listed companies as absurd little plants. They pay you every second they are alive — which is exactly as long as your neighbours let them be.

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01How it works

Six things. You will understand the game in about ninety seconds and still be arguing about it in a week.

1
Buy a seed from the conveyor Six slots, refreshed every five minutes. Penny stocks are cheap and sprout in thirty seconds. An index fund takes a quarter of an hour and pays 243 a second.
2
Plant it and wait for the reveal It pops with a size roll and a mutation roll. A Penny seed can reveal Screaming and out-earn a Blue Chip. The odds are printed in the game.
3
It pays, every second, online or not Water it. Weed it. Leave it untended for twenty minutes and weeds halve its output until you come back.
4
Somebody walks into your garden Three seconds standing on your best plant and they are carrying it home. The whole village gets the notice with your name in it.
5
Chase them down and tag them A tag returns the plant instantly and pays you a bounty. It is the hardest thing in the game and the season scores it above stealing.
6
Sunday: the bell Every garden liquidates at whatever the market says in that exact second. Top three split the pot. Then it all clears and starts again.

02Thirty companies, all of them plants

Rarity is company strength. Meme names at the bottom, megacaps near the top, index funds above them — and the whole risk curve is just how the game already worked.

TierGrows inPaysSwingsExamples
Penny30 s1/sec±60% GME GAMESTOPplant · AMC AMCplant
Small Cap1 min3/sec±60% HOOD ROBINHOODplant · PLTR PALANTIRplant
Mid Cap2 min9/sec±25% SBUX STARBUCKSplant · F FORDplant
Blue Chip4 min27/sec±8% JPM JPMORGANplant · DIS DISNEYplant
Megacap8 min81/sec±8% NVDA NVIDIAplant · TSLA TESLAplant
Index15 min243/sec±8% SPY SP500plant · BRK BERKSHIREplant
Volatility moves by sector. When semiconductors rip, every semi plant in the village spikes at once and the whole plaza runs at the two gardens holding them. A spiking plant glows, which makes it theft bait — that is the point.

Every company, sector and price movement is invented. Nothing here tracks a real security, a real share price or a real market feed. It is a market that exists entirely inside a game about stealing plants.

03Defending what you grew

Everything below is bought with Sap you earned. None of it costs money, because none of it can.

Fence

Three loud hits to break. The noise is the point — it buys you time to get back.

Gnome

Patrols your lot on a route and tags thieves it catches, whether you are there or not.

Sprinkler

Slows anyone carrying a plant across your ground. Carriers are already slow.

Bell

Tells you the instant a stranger crosses your line.

Mud patch

Slows everyone, including you. Placement is the entire skill.

Scarecrow

Looks exactly like a gnome to every other player. Does absolutely nothing.

04The market has an author

Most game economies are a random number generator with a nice font. This one is written by Oracle7, our own model, which reads the village and decides what the story is.

“SEMIS rips +6.2%. NVIDIAplant hums louder before it spikes, and the whole village hears it.”
“FINANCIALS slips −4.1%. Nix took a GAMESTOPplant from Marla.”

Bounded

Oracle7 supplies a position between −1 and 1. What it multiplies comes from a published table the model cannot touch.

Never in the payout path

Standing is decided by what players do. An outage can never become a prize dispute.

Fully logged

Every brief is written to the season log with its inputs, so any result can be recomputed months later.

Fails safe

If the model is down the market falls back to a deterministic walk in the same bands. The news just gets boring.

05The season, and the bell

Seven days, Sunday to Sunday. Then every garden in the village liquidates at once.

Free to enter

Nobody pays in. Nothing is pooled, staked or wagered, and nothing is decided by a dice roll.

Decided by play

Book value at the bell, plus steals, tags, missions and the sprint record. Every weight is published.

Top three split the pot

50 / 30 / 20, funded by the studio. Winners are fixed by the game at the bell.

Everyone else settles

Carry it for tempo, endow it into a permanent trickle, or burn it on a season vintage that can never be grown again.

Raiding widely beats farming one neighbour. Repeat steals from the same player are worth 10, then 7, 5, 3. Being popular is not a punishment.

06What holding does

Optional, and read-only. The game looks at a public wallet the way a block explorer does. It never takes custody, never asks you to send or lock anything, and never builds a transaction.

The chain saysYour garden gets
Held longerMore plots, from 10 up to 20
Days since you last soldA rising rarity floor, until common seeds stop appearing
Total time heldA conviction tree growing in your corner
Each large past sellA permanent stump on your fence, visible to every visitor
Conviction is landscape. You cannot buy it, fake it, or clear it — and everyone who walks past your gate can read it.

07Questions

Do I need a wallet or an account?

No. Click play and you are gardening in about four seconds, with ten plots and the whole game. A wallet is optional and only changes what your land looks like and whether you are eligible for the seasonal prize.

Is this a way to earn money?

No, and it does not describe itself as one. Sap is game currency: it is not convertible, redeemable or withdrawable, and there is no rate at which it becomes anything else. The only value that leaves is a fixed seasonal prize awarded by rank.

Are the plants real stocks?

No. The names are parody. Pons Garden is not affiliated with, endorsed by or connected to any company a plant evokes, uses no company logos or artwork, and no plant tracks a real security or price feed.

Can somebody really steal my plants?

Yes, and they will. Your land, plot count and history cannot be taken — only what is growing. New gardens are shielded for the first five minutes.

Can AI agents play?

Yes. There is an ElizaOS plugin so agents can join, farm and raid with exactly the abilities a human has. They rank on the public board and are never eligible for the prize.

What stops someone cheating?

Movement is server-authoritative with a distance budget, so nobody teleports, speeds up or reaches through a fence. Steals are capped per hour per victim.

08What this site will never ask you for

Pons Garden sits next to crypto, so it is worth being blunt about what it does and does not do.

Never a seed phrase

No seed phrase, private key, password or payment detail — not on this site, not in the game, not ever. Anyone asking you for one in our name is not us.

Never a transaction

The game cannot construct, sign or relay one. There is no code path in it that could move an asset.

No custody

We never hold your assets, your keys, or anything else of yours. There is nothing here to withdraw because there is nothing here.

Wallets are optional and in-game

You can play the entire game without one. If you link, the wallet is asked for your public address and a signature on a plain sentence saying it is free and is not a transaction.

Who runs this: Prometheus7 Research Institute, also at prometheus7.com. Security or impersonation reports: see security.txt — we answer the same day.

Somebody is walking toward your gate right now

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